/* built with Studio Sketchpad:
* https://sketchpad.cc
*
* observe the evolution of this sketch:
* https://p5js.sketchpad.cc/sp/pad/view/ro.lrdBVCZZeiu/rev.24
*
* authors:
* Lisandro Lanfranco
* Sketchpad Admin
* license (unless otherwise specified):
* creative commons attribution-share alike 3.0 license.
* https://creativecommons.org/licenses/by-sa/3.0/
*/
var w;
var columns;
var rows;
var board;
var next;
function setup() {
createCanvas(720, 400);
w = 20;
// Calculate columns and rows
columns = floor(width/w);
rows = floor(height/w);
// Wacky way to make a 2D array is JS
board = new Array(columns);
for (var i = 0; i < columns; i++) {
board[i] = new Array(rows);
}
// Going to use multiple 2D arrays and swap them
next = new Array(columns);
for (i = 0; i < columns; i++) {
next[i] = new Array(rows);
}
init();
}
function draw() {
background(255);
generate();
for ( var i = 0; i < columns;i++) {
for ( var j = 0; j < rows;j++) {
if ((board[i][j] == 1)) fill(0,255,0);
else fill(0,150,150);
stroke(0);
rect(i*w, j*w, w-1, w-1);
}
}
}
// reset board when mouse is pressed
function mousePressed() {
init();
}
// Fill board randomly
function init() {
for (var i = 0; i < columns; i++) {
for (var j = 0; j < rows; j++) {
// Lining the edges with 0s
if (i == 0 || j == 0 || i == columns-1 || j == rows-1) board[i][j] = 0;
// Filling the rest randomly
else board[i][j] = floor(random(2));
next[i][j] = 0;
}
}
}
// The process of creating the new generation
function generate() {
// Loop through every spot in our 2D array and check spots neighbors
for (var x = 1; x < columns - 1; x++) {
for (var y = 1; y < rows - 1; y++) {
// Add up all the states in a 3x3 surrounding grid
var neighbors = 0;
for (var i = -1; i <= 1; i++) {
for (var j = -1; j <= 1; j++) {
neighbors += board[x+i][y+j];
}
}
// A little trick to subtract the current cell's state since
// we added it in the above loop
neighbors -= board[x][y];
// Rules of Life
if ((board[x][y] == 1) && (neighbors < 2)) next[x][y] = 0; // Loneliness
else if ((board[x][y] == 1) && (neighbors > 3)) next[x][y] = 0; // Overpopulation
else if ((board[x][y] == 0) && (neighbors == 3)) next[x][y] = 1; // Reproduction
else next[x][y] = board[x][y]; // Stasis
}
}
// Swap!
var temp = board;
board = next;
next = temp;
}